Pause

Pause

Category

Industrial Design

Technical Complex product

Services

User Research

Product Design

3D CAD models & Concept Development

Prototyping & Engineering (CMF)

Year

2025

Role

Developed from concept to production-ready design

Category

Industrial Design

Technical Complex product

Services

User Research

Product Design

3D CAD models & Concept Development

Prototyping & Engineering (CMF)

Year

2025

Role

Developed from concept to production-ready design

Pause — A tactile device to reclaim attention Filters digital noise, celebrates stillness, and invites creativity.

Pause A tactile device to reclaim attention Filters digital noise, celebrates stillness, and invites creativity.

Always On. Rarely Present.


We are overwhelmed by constant digital noise, leading to mental fatigue, lost focus, and shallow living. Our ability to be present, creative, and connected has been replaced by endless, mindless scrolling.

Always On. Rarely Present.


We are overwhelmed by constant digital noise, leading to mental fatigue, lost focus, and shallow living. Our ability to be present, creative, and connected has been replaced by endless, mindless scrolling.

Problem & Insight

Methods: 10 in-depth interviews • 7-day diary studies • Screen-time audits • Intercept tests.


Through conversations with users and diary-style research, we uncovered five recurring moments that kept drawing people back to their phones.

  • Alarm / Wake-up: Immediate checking on waking.

  • Between Tasks: Mindless filling of short gaps.

  • Rest Time: Curiosity + relaxation turns into endless updates.

  • Downtime / Procrastination: Escape from effort.

  • End of Day: Algorithm traps and reward-seeking.

Methods: 10 in-depth interviews • 7-day diary studies • Screen-time audits • Intercept tests.


Through conversations with users and diary-style research, we uncovered five recurring moments that kept drawing people back to their phones.

  • Alarm / Wake-up: Immediate checking on waking.

  • Between Tasks: Mindless filling of short gaps.

  • Rest Time: Curiosity + relaxation turns into endless updates.

  • Downtime / Procrastination: Escape from effort.

  • End of Day: Algorithm traps and reward-seeking.

Solution

Pause is a no-screen, no-scroll companion that creates deliberate space for reflection, boredom, and creativity. You don’t escape reality—you reconnect with it.

Pause is a no-screen, no-scroll companion that creates deliberate space for reflection, boredom, and creativity. You don’t escape reality you reconnect with it.

Pause is a no-screen, no-scroll companion that creates deliberate space for reflection, boredom, and creativity. You don’t escape reality you reconnect with it.

Pause is a no-screen, no-scroll companion that creates deliberate space for reflection, boredom, and creativity. You don’t escape reality you reconnect with it.

Core Principles

  1. Friction by design — minimal, tactile controls.

  2. Signals, not streams — only essential information passes through.

  3. Guided intention — gentle nudges toward a daily goal.

  4. Calm aesthetics — brushed aluminum, soft light, quiet haptics.

  1. Friction by design — minimal, tactile controls.

  2. Signals, not streams — only essential information passes through.

  3. Guided intention — gentle nudges toward a daily goal.

  4. Calm aesthetics — brushed aluminum, soft light, quiet haptics.

Hardware Features

  1. Low-profile dot-matrix LED for status and glanceable info.

  2. Rotary dial for mode switching and intention setting.

  3. Task button (AI-enabled) to capture/commit to a single focus.

  4. Custom button configurable from the app.

  5. Work Mode slider: Social / Work / Rest.

  6. Haptics for subtle feedback; passive radiator speaker for ambient tones.

  1. Low-profile dot-matrix LED for status and glanceable info.

  2. Rotary dial for mode switching and intention setting.

  3. Task button (AI-enabled) to capture/commit to a single focus.

  4. Custom button configurable from the app.

  5. Work Mode slider: Social / Work / Rest.

  6. Haptics for subtle feedback; passive radiator speaker for ambient tones.

App Features

  1. AI-filtered alerts: Only the essential messages you define.

  2. Smart Screen Blocking: Gentle lock to prevent reflexive unlocks.

  3. Personalized Nudges: Timely reminders of your daily goal.

  4. Progress Tracking: See time reclaimed and distractions avoided.


  1. AI-filtered alerts: Only the essential messages you define.

  2. Smart Screen Blocking: Gentle lock to prevent reflexive unlocks.

  3. Personalized Nudges: Timely reminders of your daily goal.

  4. Progress Tracking: See time reclaimed and distractions avoided.


Outcomes

Early results indicate meaningful behavior change: participants reported a 35% increase in deep‑work blocks per week, evening screen time dropped by 40% within the first 14 days, and self‑reported calm and clarity rose by 25%. Extrapolated over a year, that daily 30–45‑minute reduction in unfocused screen time adds up to roughly two months reclaimed.


Early results indicate meaningful behavior change: participants reported a 35% increase in deep‑work blocks per week, evening screen time dropped by 40% within the first 14 days, and self‑reported calm and clarity rose by 25%. Extrapolated over a year, that daily 30–45‑minute reduction in unfocused screen time adds up to roughly two months reclaimed.


Sketches & prototype

Designing the handheld device started with rapid ergonomic sketches—testing proportions, grip angles, and button layouts across dozens of variations. These drawings weren’t about a final form, but about mapping possibilities and understanding how small shifts in geometry could change comfort. Insights from this stage—like where the thumb rests or how weight distributes in the hand—guided the transition into 3D-printed prototypes, where ideas could be held, tested, and refined in detail.

Designing the handheld device started with rapid ergonomic sketches testing proportions, grip angles, and button layouts across dozens of variations. These drawings weren’t about a final form, but about mapping possibilities and understanding how small shifts in geometry could change comfort. Insights from this stage like where the thumb rests or how weight distributes in the hand guided the transition into 3D-printed prototypes, where ideas could be held, tested, and refined in detail.

Designing the handheld device started with rapid ergonomic sketches testing proportions, grip angles, and button layouts across dozens of variations. These drawings weren’t about a final form, but about mapping possibilities and understanding how small shifts in geometry could change comfort. Insights from this stage like where the thumb rests or how weight distributes in the hand guided the transition into 3D-printed prototypes, where ideas could be held, tested, and refined in detail.

Let'S WORK

TOGETHER

Let'S WORK

TOGETHER

Let'S WORK

TOGETHER

Let'S WORK

TOGETHER